Minister – Hero Guide
Full guide coming soon.
- Faction: League
- Role: Supporter
- Rarity: Epic
Skills
Skill details coming soon.
Full guide coming soon.
Skill details coming soon.
Full guide coming soon.
Ability damage + some durability.
Skill details coming soon.
Full guide coming soon.
Summon beams to inflict xx% damage to a small group of enemies. This skill has a 20% increased Critical Hit Rate. Cooldown: 10 seconds.
Increase the Critical Rate by xx% and this hero can move while performing normal attacks.
Increase the Critical Damage. Gain 1% Critical Damage per 2.5% Critical Rate, up to xx%
Full guide coming soon.
Pure support; HP/DR to stay alive.
[Placeholder] Bard’s **Cheer** is a core active skill used frequently in combat. Bard is a legendary support from the League faction. This description was auto-generated as a temporary note — replace it with precise numbers and behavior once you finalize the guide.
[Placeholder] Bard’s **Endgame Serenade** is a core active skill used frequently in combat. Bard is a legendary support from the League faction. This description was auto-generated as a temporary note — replace it with precise numbers and behavior once you finalize the guide.
[Placeholder] Bard’s **Fight Song** is a core active skill used frequently in combat. Bard is a legendary support from the League faction. This description was auto-generated as a temporary note — replace it with precise numbers and behavior once you finalize the guide.
[Placeholder] Bard’s **Resonant Chord** is a core active skill used frequently in combat. Bard is a legendary support from the League faction. This description was auto-generated as a temporary note — replace it with precise numbers and behavior once you finalize the guide.
[Placeholder] Bard’s **Grace** is a core active skill used frequently in combat. Bard is a legendary support from the League faction. This description was auto-generated as a temporary note — replace it with precise numbers and behavior once you finalize the guide.
Full guide coming soon.
Skill‑driven damage; Knight set recommended.
Summon a Sword of Justice to strike 3 random enemies, dealing % damage equals to the attack and inflicting an additional 200% damage to summoned units. Cooldown: 8 seconds.
* Increase skill damage by 25%. Fair Strike’s cooldown is reduced by 50% when it kills any target. (Requires 1 gold star) ** Skill damage increases by 25% (Requires 1 red star) *** Increase skill damage by 25%. Fair Strike hits +2 more targets. (Requires 1 white star)
Gain % Crit and % Crit Resist. When deployed, the same bonus applies to all league heroes (including this hero).
* Gain an extra 5% Amplify Damage of the Skill (Requires 3 gold stars) ** Gain an extra 10% Amplify Damage of the Skill (Requires 3 red stars) *** Gain an extra 10% Amplify Damage of the Skill (Requires 3 white stars)
In battles with players, whenever an enemy unit within a certain range dies, the hero unleashes a wide-area attack that can hit up to 4 targets, dealing damage equal to % of Maximum Attack. Cooldown: 0.5 seconds.
Maximum Attack: During battles, when a hero loses HP, leading to a reduction in their troops, their Attack decreases proportionally. Maximum Attack refers to the value before this effect.
* Increases skill damage by 27.5%. Each Sacred Burst grants a shield equal to 3.5% of max HP and absorbs 60% of incoming damage for 6 seconds. Effects can stack. (Requires 5 gold stars) ** Skill damage increases by 27.5% (Requires 5 red stars) *** Increase skill damage by 27.5%. Sacred Burst hits +4 more targets. (Requires 3 white stars)
Ultimate Skill: Deal damage equals to % of the Attack to enemies in a wide area, then enter Possession mode. Attack increases by %, and normal attacks become area attacks. Lasts for 10 seconds. Cooldown: 21 seconds.
* Increase skill damage by 35%. Boosts skill damage in Possession mode by 30% (Requires 2 gold stars) ** Skill damage increases by 35%. (Requires 2 red stars) *** Increase skill damage by 35%. In Possession mode, cooldown cap for Fair Strike and Confession is reduces by 50%. (Requires 5 white stars)
Inflict damage equal to % of the Attack on 1 random enemies and apply a Vulnerable effect for 3 seconds. While vulnerable, the target’s Skill Amplify Damage is reduced by 50%. Cooldown: 13 seconds. If the target is a summoned unit, damage is increased by 1000% and 70% of the cooldown is returned.
* Increase skill damage by 40%. Also removes target’s damage reduction effects. (Requires 4 gold stars) ** Skill damage increases by 40%. (Requires 4 red stars) *** Increase skill damage by 40%. Stuns target for 2 seconds after Vulnerable ends. (Requires 4 white stars)
Increase soldier attack by % for every 1000 soldiers deployed. *Only one War Messenger works per team, their effects do not stack.
Full guide coming soon.
Tank; shields & DR scale with HP.
Performs a chant, dealing 93% AoE damage and stunning nearby enemies for 0.5s .
Summons a massive shield that covers the hero and nearby allies, absorbing 315% of max HP for 7 seconds.
When Adjudicator enters battle, the entire queue gains 6% Damage Reduction . Next Level: 6.4%
Strikes enemies in front, dealing 132.5% damage, stunning them for 0.5s , and healing 5% of max HP . Next Level: 137%
Grants 2 seconds of Invincibility when near death.