Treeguard – Hero Guide
Full guide coming soon.
- Faction: Nature
- Role: Guardian
- Rarity: Legendary
Skills
Skill details coming soon.
Full guide coming soon.
Skill details coming soon.
Full guide coming soon.
This is a Rare (blue) hero. Rare heroes are mainly used in the tutorial and very early stages of the campaign. They fall off quickly and are not recommended for long-term investment.
Rare heroes have simple, low-impact abilities that are quickly outclassed by higher rarity heroes. Because of that, this site does not provide full skill breakdowns for Rare heroes. Focus your resources on Epic, Legendary, and Mythic heroes instead.
If you are a brand new player, you can comfortably use this hero until you unlock stronger options, then retire them from your main teams.
Full guide coming soon.
Skill details coming soon.
Full guide coming soon.
Normal Attack damage increased by [x]%, with an additional bleeding effect lasting 3 seconds, increasing damage taken by 10% on bleeding targets.
★ Normal Attack damage bonus increased by 12.5%, gains an additional Critical Rate bonus of 5%. ★★ Normal Attack damage bonus increases by 12.5%. ★★★ Normal Attack damage bonus increased by 12.5% Critical Rate bonus increased by 5%.
Ultimate Skill: Inspire this hero, dealing 100% damage and knocking back nearby enemies. This hero’s normal attack pierces through enemies, increasing normal attack damage by [x]%, lasting 6 seconds. Cooldown: 18 seconds.
★ Normal Attack damage increased by 15%. Upon initiating Fatal Preyer, Critical Rate increased by 50%. ★★ Normal Attack damage bonus increases by 15%. ★★★ Normal Attack damage increases by 15%. Upon initiating Fatal Preyer, Critical Rate increased by 100%.
Increase attack by [x]%.
★ Increase the effect bonus by 3.75%. ★★ Increase the effect bonus by 3.75%. ★★★ Increase the effect bonus by 3.75%. When deployed, Horde heroes in the lineup gain 25% Attack Speed and 8% increased Attack.
Passive effect: Attack speed increased by [x]%.
★ Attack Speed bonus increases by 5%. ★★ Attack Speed bonus increases by 5%. ★★★ Attack Speed bonus increases by 5%. When HP falls below 60%, additional attack speed increase by 50%.
When deployed, the Damage of Horde characters in the Queue increases by [x]%.
★ Increase the effect bonus by 2%. ★★ Increase the effect bonus by 2%. ★★★ Increase the effect bonus by 2%.
Full guide coming soon.
This is a Rare (blue) hero. Rare heroes are mainly used in the tutorial and very early stages of the campaign. They fall off quickly and are not recommended for long-term investment.
Rare heroes have simple, low-impact abilities that are quickly outclassed by higher rarity heroes. Because of that, this site does not provide full skill breakdowns for Rare heroes. Focus your resources on Epic, Legendary, and Mythic heroes instead.
If you are a brand new player, you can comfortably use this hero until you unlock stronger options, then retire them from your main teams.
Full guide coming soon.
Heal HP of 2 with the lowest HP equal to [x]% of Shaman’s Attack. Cooldown: 8 seconds.
★ HP recovery increases by 51.25%. ★★ HP recovery increases by 51.25%. ★★★ HP recovery increases by 51.25%.
Ultimate Skill: Summon ancestor’s soul to possess the ally hero (excluding summoned units) with the lowest HP percentage, preventing death for [x] seconds. Cooldown: 24 seconds.
★ Increase effect duration by 0.35 seconds. ★★ Increase effect duration by 0.35 seconds. ★★★ Increase effect duration by 0.7 seconds.
Increase all allies’ healing effect by [x]% while Shaman is present.
★ Healing received effect increases by 1.25%. ★★ Healing received effect increases by 1.25%. ★★★ Healing received effect increases by 1.25%.
Summon a healing totem that periodically restores HP equal to [x]% of Attack for 6 seconds. Cooldown: 15 seconds.
★ HP recovery increases by 20%. ★★ HP recovery increases by 20%. ★★★ HP recovery increases by 60%.
Full guide coming soon.
Skill details coming soon.
Full guide coming soon.
Skill details coming soon.
Full guide coming soon.
Skill details coming soon.
Full guide coming soon.
Tanky support; skills scale with Max HP.
Rose Princess gains 6 stacks of Courage. Each stack increases damage dealt by 4.5% and damage reduction by 1%. Taking damage removes 1 Courage stack and grants 2 stacks of Resentment. Cooldown: 8 seconds.
Cooldown: 8s
Consumes all Resentment stacks to unleash a shockwave, dealing 30% attack damage multiplied by the number of Resentment stacks and applying a 3-second banish. After release, Rose Princess’s max HP and ATK increase by 30% for 8 seconds and she restores HP equal to 10 × hero level × the number of Resentment stacks. When HP is below 40%, the skill gains a 100% damage bonus.
Cooldown: 15s
Every 2 seconds, deals damage equal to 2.5% of Rose Princess’s maximum HP to surrounding enemies. Each stack of Resentment increases this damage by 6%.
When taking damage, a portion of the damage is reduced, up to a maximum of 13% of Rose Princess’s attack each time. For every 5% HP lost, she deals area damage equal to 200% of her attack to enemies in front of her.
In battle, gains 1 stack of Courage whenever an enemy unit dies. Increases HP by 10%. At higher star levels, Rose Princess can gain additional Courage stacks per enemy death, each lasting several seconds and stacking up to three times.
Increases soldier HP by 12% for every 1000 soldiers deployed, up to a maximum of 96% HP increase. Only one Guardian Messenger effect can be active in the queue.