Pyromancer – Hero Guide
Full guide coming soon.
- Faction: League
- Role: DPS (AoE)
- Rarity: Legendary
Recommended Gear
Recommended Set (DPS (AoE))
- GEAR ATTACK PCT: 10
- GEAR HP PCT: 20
- SKILL AMP PCT: 4
AOE skill damage; Knight amplifies.
Skills
Detonate (Active)
Detonates a target, dealing about 115% of Pyromancer’s Attack to a single enemy and applying a burn that lasts 8 seconds, dealing roughly 30% Attack damage per second. At higher star levels this skill adds extra splash damage to nearby enemies and can increase the number of targets.
Cooldown: 10s
Skyfire (Ultimate)
Ultimate skill. Calls down a massive blast that deals roughly 392% Attack damage to enemies in range and significantly increases damage dealt to summoned units. All affected enemies gain multiple stacks of burn. Cooldown: 21 seconds.
Cooldown: 21s
Elemental Mastery (Passive)
Passive that amplifies Pyromancer’s skill damage. At base rank it increases skill damage by around 18.75%. Additional levels further increase this bonus and add extra damage versus Nature heroes.
Ember (Passive)
When Pyromancer’s HP drops below 50%, her Attack is boosted by about 25% for 5 seconds. The effect has a cooldown of 10 seconds. Higher star levels raise the Attack bonus and eventually add permanent extra damage to burning targets.
Cooldown: 10s
Flame Shield (Active)
Applies a fire shield to an ally for 6 seconds. While active, the shield deals around 70% Attack damage per second to nearby enemies. Upgrades increase the damage and eventually add a large HP-based barrier that absorbs part of the damage taken.
Cooldown: 15s
Burst Rune (Passive)
Queue passive. When Pyromancer is deployed, all allied heroes gain extra Skill Damage Amplification (around 8% at base).