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Pyromancer – Hero Guide

Full guide coming soon.

  • Faction: League
  • Role: DPS (AoE)
  • Rarity: Legendary

Recommended Gear

Recommended Set (DPS (AoE))

  • GEAR ATTACK PCT: 10
  • GEAR HP PCT: 20
  • SKILL AMP PCT: 4

AOE skill damage; Knight amplifies.


Skills

Detonate (Active)

Detonates a target, dealing about 115% of Pyromancer’s Attack to a single enemy and applying a burn that lasts 8 seconds, dealing roughly 30% Attack damage per second. At higher star levels this skill adds extra splash damage to nearby enemies and can increase the number of targets.

Cooldown: 10s

Skyfire (Ultimate)

Ultimate skill. Calls down a massive blast that deals roughly 392% Attack damage to enemies in range and significantly increases damage dealt to summoned units. All affected enemies gain multiple stacks of burn. Cooldown: 21 seconds.

Cooldown: 21s

Elemental Mastery (Passive)

Passive that amplifies Pyromancer’s skill damage. At base rank it increases skill damage by around 18.75%. Additional levels further increase this bonus and add extra damage versus Nature heroes.

Ember (Passive)

When Pyromancer’s HP drops below 50%, her Attack is boosted by about 25% for 5 seconds. The effect has a cooldown of 10 seconds. Higher star levels raise the Attack bonus and eventually add permanent extra damage to burning targets.

Cooldown: 10s

Flame Shield (Active)

Applies a fire shield to an ally for 6 seconds. While active, the shield deals around 70% Attack damage per second to nearby enemies. Upgrades increase the damage and eventually add a large HP-based barrier that absorbs part of the damage taken.

Cooldown: 15s

Burst Rune (Passive)

Queue passive. When Pyromancer is deployed, all allied heroes gain extra Skill Damage Amplification (around 8% at base).